Lead Game Engineer — Unreal Engine / C++
Help architect and build an original Unreal Engine title from the ground up. You will write production C++, own major gameplay and technical systems, establish engineering standards, and remain directly involved in implementation as the team grows.
What matters
- Deep Unreal Engine and modern C++ experience
- Strong systems architecture, debugging, profiling, and optimization ability
- Experience with multiplayer, networking, simulation, tools, or similarly complex game systems
- A shipped title or exceptional demonstrable work
- High ownership and ability to work directly with a small team
- Sound judgment about where AI-assisted development materially improves the work
Lead Producer — Game Development
Own day-to-day production across an original Unreal Engine title. You will translate creative and technical goals into clear plans, coordinate a small cross-disciplinary team, manage schedules and risks, and keep development moving from prototype through launch.
What matters
- Experience producing a shipped PC or console title
- Strong planning, prioritization, milestone, and risk-management ability
- Excellent communication across engineering, art, design, QA, and external partners
- High ownership and sound judgment within a small, fast-moving team
- Ability to identify blockers early and turn ambiguity into clear next steps
- Practical understanding of AI-assisted production tools and workflows
Technical Art Director — Hands-on
Set the visual and technical standard while personally executing key work. This is not a review-only management position. You will translate art direction into practical production systems, personally refine important visual work, and bridge art and engineering.
What matters
- A strong real-time art or technical-art portfolio
- Unreal Engine 5 experience
- Materials, shaders, lighting, environments, optimization, and pipeline development
- Excellent visual judgment combined with hands-on execution
- Ability to create the quality bar and help future artists reach it
- Experience evaluating and using AI-assisted tools without surrendering authorship, consistency, or quality control